![]() ![]() Right now, the memory is sourced as follows: 32 MB (base ams.mitm heap), 10 MB (stolen from application pool), 8 MB (dynamically stolen from system pool).The Legend of Zelda: Tears of the Kingdom is currently the absolute worst case game, requiring ~48 MB of memory to build a romfs image to play with mods.No memory is taken, and there is no cost to this functionality when playing without mods (or with overrides disabled).The solution involved adding functionality to ams.mitm/pm to dynamically steal memory from the application (and system) pool as needed when the games have romfs mods.This includes both Fire Emblem: Engage (~190000 files), and The Legend of Zelda: Tears of the Kingdom (~300000) files. ![]() Experimental new functionality was implemented to prevent crashing when building romfs for certain games with obscene file counts.The following was changed since the last release: With thanks to the team, Atmosphère 1.5.4 is bundled with hbl 2.4.3, and hbmenu 3.5.1. fusee-primary no longer exists, and will not work any more. ![]() Please be sure to update fusee when upgrading to 1.5.4. 1.5.4 is Atmosphère's seventy-third official release. ![]()
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